VTK 种子小部件 SeedWidget

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标签: VTK 种子小部件 SeedWidget 博客 51CTO博客

2023-07-15 18:24:41 143浏览

VTK 种子小部件 SeedWidget,移入种子点(箭头变为小手),按住鼠标左键拖动可以移动种子点有放置对应就有拾取,如何自定义拾取每个点放在以后拾取的交互单独讲,这里只介绍vtk默认的拾取功能。


Part1 vtkSeedWidget介绍

    vtkSeedWidget 用于在场景中放置多个种子点。种子点可用于诸如连通性, 区域生长分割算法之,分割等。

效果图:

VTK 种子小部件 SeedWidget_#include

vtkSeedWidget默认交互操作:
1. 鼠标点击widget上空白位置放置种子点
2. 鼠标移入种子点(箭头变为小手),按下delete删除种子点
3. 鼠标移入种子点(箭头变为小手),按住鼠标左键拖动可以移动种子点
有放置对应就有拾取,如何自定义拾取每个点放在以后拾取的交互单独讲,这里只介绍vtk默认的拾取功能。

Part2 vtkSeedWidget 官方案例 

vtk官方提供了三个例子,

1. vtkSeedWidget  三维放置;

#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointHandleRepresentation2D.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h> // For setting the color in the handles
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSeedRepresentation.h>
#include <vtkSeedWidget.h>
#include <vtkSphereSource.h>

int main(int vtkNotUsed(argc), char* vtkNotUsed(argv)[])
{
	//vtkNew<vtkNamedColors> colors;

	vtkNew<vtkSphereSource> sphereSource;
	sphereSource->Update();

	// Create a mapper and actor
	vtkNew<vtkPolyDataMapper> mapper;
	mapper->SetInputConnection(sphereSource->GetOutputPort());
	vtkNew<vtkActor> actor;
	actor->SetMapper(mapper);
	actor->GetProperty()->SetColor(100,0,100);

	vtkNew<vtkRenderer> renderer;
	renderer->AddActor(actor);
	//renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

	vtkNew<vtkRenderWindow> window;
	window->AddRenderer(renderer);
	window->SetWindowName("SeedWidget");

	vtkNew<vtkRenderWindowInteractor> interactor;
	interactor->SetRenderWindow(window);

	// Create the representation for the seed widget and for its handles
	vtkNew<vtkPointHandleRepresentation2D> handleRep;
	//handleRep->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
	vtkNew<vtkSeedRepresentation> widgetRep;
	widgetRep->SetHandleRepresentation(handleRep);

	// Create the seed widget
	vtkNew<vtkSeedWidget> seedWidget;
	seedWidget->SetInteractor(interactor);
	seedWidget->SetRepresentation(widgetRep);

	window->Render();
	seedWidget->On();
	window->Render();
	interactor->Initialize();
	interactor->Start();

  
	return EXIT_SUCCESS;
}

2.平面场景下放置种子点 SeedWidgetImage 回调种子点增加、移动、删除信息

VTK 种子小部件 SeedWidget_microsoft_02

 

#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointHandleRepresentation2D.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSeedRepresentation.h>
#include <vtkSeedWidget.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>

#include <array>

namespace {
class vtkSeedImageCallback : public vtkCommand
{
public:
  static vtkSeedImageCallback* New()
  {
    return new vtkSeedImageCallback;
  }

  vtkSeedImageCallback() = default;

  virtual void Execute(vtkObject*, unsigned long event, void* calldata)
  {
    if (event == vtkCommand::PlacePointEvent)
    {
      std::cout << "Placing point..." << std::endl;
      std::cout << "There are now "
                << this->SeedRepresentation->GetNumberOfSeeds() << " seeds."
                << std::endl;
      for (unsigned int seedId = 0; static_cast<int>(seedId) <
           this->SeedRepresentation->GetNumberOfSeeds();
           seedId++)
      {
        double pos[3];
        this->SeedRepresentation->GetSeedDisplayPosition(seedId, pos);
        std::cout << "Seed " << seedId << " : (" << pos[0] << " " << pos[1]
                  << " " << pos[2] << ")" << std::endl;
      }
      return;
    }
    if (event == vtkCommand::InteractionEvent)
    {
      std::cout << "Interaction..." << std::endl;
      if (calldata)
      {
        double pos[3];
        this->SeedRepresentation->GetSeedDisplayPosition(0, pos);
        std::cout << "Moved to (" << pos[0] << " " << pos[1] << " " << pos[2]
                  << ")" << std::endl;
      }
      return;
    }
  }

  void SetRepresentation(vtkSmartPointer<vtkSeedRepresentation> rep)
  {
    this->SeedRepresentation = rep;
  }
  void SetWidget(vtkSmartPointer<vtkSeedWidget> widget)
  {
    this->SeedWidget = widget;
  }

private:
  vtkSeedRepresentation* SeedRepresentation = nullptr;
  vtkSeedWidget* SeedWidget = nullptr;
};
} // namespace

int main(int /* argc */, char* /* argv */[])
{
  vtkNew<vtkNamedColors> colors;

  std::array<double, 3> drawColor1{0, 0, 0};
  std::array<double, 3> drawColor2{0, 0, 0};
  auto color1 = colors->GetColor3ub("MidnightBlue").GetData();
  auto color2 = colors->GetColor3ub("Tomato").GetData();
  for (auto i = 0; i < 3; ++i)
  {
    drawColor1[i] = color1[i];
    drawColor2[i] = color2[i];
  }
  // Create an image
  vtkNew<vtkImageCanvasSource2D> drawing;
  drawing->SetScalarTypeToUnsignedChar();
  drawing->SetNumberOfScalarComponents(3);
  drawing->SetExtent(0, 20, 0, 50, 0, 0);
  // Make a blue background
  drawing->SetDrawColor(drawColor1.data());
  drawing->FillBox(0, 20, 0, 50);
  // Make a red circle
  drawing->SetDrawColor(drawColor2.data());
  drawing->DrawCircle(9, 10, 5);
  drawing->Update();

  vtkNew<vtkImageActor> imageActor;
  imageActor->SetInputData(drawing->GetOutput());

  // Create a renderer and render window
  vtkNew<vtkRenderer> renderer;
  renderer->AddActor(imageActor);
  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("SeedWidgetImage");

  // An interactor
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Setup interactor style
  vtkNew<vtkInteractorStyleImage> interactorStyleImage;
  renderWindowInteractor->SetInteractorStyle(interactorStyleImage);

  // Create the representation
  vtkNew<vtkPointHandleRepresentation2D> handle;
  handle->GetProperty()->SetColor(1, 0, 0);
  vtkNew<vtkSeedRepresentation> rep;
  rep->SetHandleRepresentation(handle);

  // Seed widget
  vtkNew<vtkSeedWidget> seedWidget;
  seedWidget->SetInteractor(renderWindowInteractor);
  seedWidget->SetRepresentation(rep);

  vtkNew<vtkSeedImageCallback> seedCallback;
  seedCallback->SetRepresentation(rep);
  seedCallback->SetWidget(seedWidget);
  seedWidget->AddObserver(vtkCommand::PlacePointEvent, seedCallback);
  seedWidget->AddObserver(vtkCommand::InteractionEvent, seedCallback);

  renderWindow->Render();

  renderWindowInteractor->Initialize();
  renderWindow->Render();
  seedWidget->On();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

 3. 空间场景中放置种 回调种子点增加、移动、删除信息 SeedWidgetWithCustomCallback
 

VTK 种子小部件 SeedWidget_3d_03


 
 

#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointHandleRepresentation2D.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSeedRepresentation.h>
#include <vtkSeedWidget.h>
#include <vtkSphereSource.h>

namespace {
	class vtkSeedCallback : public vtkCommand
	{
	public:
		static vtkSeedCallback* New()
		{
			return new vtkSeedCallback;
		}

		vtkSeedCallback()
		{
		}

		virtual void Execute(vtkObject*, unsigned long event, void* calldata)
		{
			if (event == vtkCommand::PlacePointEvent)
			{
				std::cout << "Point placed, total of: "
					<< this->SeedRepresentation->GetNumberOfSeeds() << std::endl;
			}
			if (event == vtkCommand::InteractionEvent)
			{
				if (calldata)
				{
					std::cout << "Interacting with seed : "
						<< *(static_cast<int*>(calldata)) << std::endl;
				}
			}

			std::cout << "List of seeds (Display coordinates):" << std::endl;
			for (vtkIdType i = 0; i < this->SeedRepresentation->GetNumberOfSeeds(); i++)
			{
				double pos[3];
				this->SeedRepresentation->GetSeedDisplayPosition(i, pos);
				std::cout << "(" << pos[0] << " " << pos[1] << " " << pos[2] << ")"
					<< std::endl;
			}
		}

		void SetRepresentation(vtkSeedRepresentation* rep)
		{
			this->SeedRepresentation = rep;
		}

	private:
		vtkSeedRepresentation* SeedRepresentation;
	};
} // namespace

int main(int, char*[])
{
	vtkNew<vtkNamedColors> colors;

	vtkNew<vtkSphereSource> sphereSource;
	sphereSource->Update();

	// Create a mapper and actor
	vtkNew<vtkPolyDataMapper> mapper;
	mapper->SetInputConnection(sphereSource->GetOutputPort());
	vtkNew<vtkActor> actor;
	actor->SetMapper(mapper);
	actor->GetProperty()->SetColor(colors->GetColor3d("MidnightBlue").GetData());

	// A renderer and render window
	vtkNew<vtkRenderer> renderer;
	vtkNew<vtkRenderWindow> renderWindow;
	renderWindow->AddRenderer(renderer);
	renderWindow->SetWindowName("SeedWidgetWithCustomCallback");

	renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
	renderer->AddActor(actor);

	// An interactor
	vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Create the representation
	vtkNew<vtkPointHandleRepresentation2D> handle;
	handle->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
	vtkNew<vtkSeedRepresentation> rep;
	rep->SetHandleRepresentation(handle);

	// Seed widget
	vtkNew<vtkSeedWidget> seedWidget;
	seedWidget->SetInteractor(renderWindowInteractor);
	seedWidget->SetRepresentation(rep);

	vtkNew<vtkSeedCallback> seedCallback;
	seedCallback->SetRepresentation(rep);
	seedWidget->AddObserver(vtkCommand::PlacePointEvent, seedCallback);
	seedWidget->AddObserver(vtkCommand::InteractionEvent, seedCallback);

	renderWindow->Render();

	renderWindowInteractor->Initialize();
	renderWindow->Render();
	seedWidget->On();

	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

 

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